@startuml
sprite $vihara [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000005500000000000000000000000
0000000000000000000002CFFB1000000000000000000000
000000000000000000006FFFFFF600000000000000000000
0000000000000000004DFFFFFFFFC4000000000000000000
00000000000000006CFFFFFFFFFFFFC50000000000000000
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00000000000FFFFFFFFFFFFFFFFFFFFFFFFFE00000000000
00000000000AFFFFFFFFFFFFFFFFFFFFFFFF900000000000
0000000000002EFFF9333333333333AFFFD2000000000000
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00003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000
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00000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9100000
0005AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA4000
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800
002BDDEFFFFDDDDDDDDDDEFFFFEDDDDDDDDDDFFFFEDDB100
0000005FFFF00000000003FFFF20000000000FFFF4000000
0000005FFFF00000000003FFFF20000000000FFFF4000000
0000004FFFD00000000001FFFF00000000000EFFF3000000
0000000AFF5000000000008FF7000000000006FF90000000
000000001000000000000001100000000000001100000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_VIHARA(_alias) ENTITY(rectangle,black,vihara,_alias,FA6 VIHARA)
!define FA6_VIHARA(_alias, _label) ENTITY(rectangle,black,vihara,_label, _alias,FA6 VIHARA)
!define FA6_VIHARA(_alias, _label, _shape) ENTITY(_shape,black,vihara,_label, _alias,FA6 VIHARA)
!define FA6_VIHARA(_alias, _label, _shape, _color) ENTITY(_shape,_color,vihara,_label, _alias,FA6 VIHARA)
skinparam folderBackgroundColor<<FA6 VIHARA>> White
@enduml